Just for fun! Pick from these tools according to your inclination—and experiment with opening your intuition and expanding your consciousness! Self-entertainment is a very high state! Focus your attention in the center of your head. Shift into silence. Relax the muscles around your eyes and in your face. Watch your eyes in the mirror. Keep your attention focused on the energy coming out of the eyes. Let yourself feel not verbally define : Who am I? Let the energy of the eyes in the mirror come into you.
Keep opening and receiving.
Preparing for the Future of HCI by Understanding the Past and Present
Watch for 5 minutes. For each of those people, pretend that you are looking out from inside them, through their eyes. List 3 things you see. Now pretend you are inside each person and thinking their thoughts. List 3 things they are preoccupied with. Close your eyes and get centered. Imagine stepping out of your physical body in your energy body. As you step away from your physical body, you are in the realm where energy and knowledge travel faster.
Think of a person you want to send a message to. Feel convinced about communicating with them. Make eye contact. Let your energy fields merge. Form the thought clearly and place it in the center of their head and the center of their heart. List 3 things you were impatient about this week, areas of your life where you wanted instant results.
How could you transform each frustrating experience so it offers greater depth? What might you learn from each thing if you gave it more time and attention? List 3 times this week when someone was impatient with you. If they had taken more time with you, what might they have learned? What benefit did they not receive from you? Make it personal and meaningful. Ask for what you want the most, and say what you want to give.
How could you improve your impeccability in these areas or with these people? Recall the effortless quality of your work at times like these. Describe in detail how it feels emotionally and physically to be involved in a soul activity. Then wait for a new image to appear. Take the first one you get. Let that image turn into something else; take the next image that appears.
Let that one turn into yet another. Maybe your first image is a ladder. That turns into a giraffe, which turns into a tree, which turns into a green balloon, which turns into a parrot flying in the sky, which turns into a paperclip, which turns into a tiny whirlwind scooting across your desk.
Keep going, entertaining yourself, keeping the process fluid and animated, like a living cartoon, for 5 minutes. Tense it and contract it right now, as though it were a fist. Tighten both fists as well and squinch your eyes closed. Make your brain-mind feel hard and tight. Hold it until you feel like shaking. Then suddenly, let it go slack and loose, let your wrists go limp and your eyes drop open. Shake out your hands. Go blank, go blah. Let your attention be soft. Imagine a clearing in nature. In the center of that space is a shining crystalline dome.
Walk up to it, around it, and place your hands on its walls. Feel the vibration of the crystal and adjust your body in frequency until you match the vibration. Feel the quality of the ultra fresh air and clean energy inside. Everything inside this dome comes from your soul and highest truth. Connect to the heavens and the earth and begin any intuitive work you want to do.
You are safe; you can trust what happens. We will not overwhelm you with mail or give your info to others. Transparency can help you:. Experiential exercises help you clear blockages rapidly and thoroughly, accurately identify the feeling state of transparency, and have the courage to show up fully in your life. However, stand-alone devices like wristbands and clip-ons are limited in the body areas they can simultaneously access. Clothing and textiles provide a useful platform for distributed systems, but present unique challenges in design and fabrication.
This course provides an introduction to the tools, methods, and techniques of designing and fabricating with soft goods, including patternmaking and construction techniques for different material types at multiple scales, and e-textile methods and materials. Intended for researchers, designers, and practitioners who are interested in clothing- and textile-based wearable technologies. No prior experience is required. Indeed, any move towards more ethical design requires that technologies respect our psychological needs.
Recent research has uncovered ways to make psychologically respectful technologies possible.
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In this course we introduce methods for designing technologies that respect human wellbeing, and situate this work within an ethical framework. We also provide practical tools for ideation, design, and the evaluation of the psychological impacts of products. Rafael Calvo and Dorian Peters have been pioneering work in design for wellbeing for six years, during which time they co-authored Positive Computing: Technology for Wellbeing and Human Potential from MIT Press and numerous peer-reviewed publications on the theoretical and practical aspects of wellbeing-supportive design.
Most recently, their efforts toward advancing methods in the area have led to a collaboration with world-leading motivation psychologist and founder of Self-Determination Theory, Richard M. Rafael is also visiting Professor at Imperial College, London. Appropriate for HCI professionals of any background and at any point in their career who are interested in exploring the impact of technology on psychological wellbeing. A crucial step in designing a user interface for a software application is to design a coherent, task-focused conceptual model CM.
With a CM, designers design better, developers develop better, and users learn and use better. Unfortunately, this step is often skipped, resulting in incoherent, arbitrary, inconsistent, overly-complex applications that impede design, development, learning, understanding, and use. This course covers what CMs are, how they help, how to develop them, and provides hands-on experience. Software designers and developers of all levels of experience. Make This! Familiarity with programming is helpful, but not required. Presented as self-guided tutorials and short lectures, with individual instructor attention.
Together, they have developed and presented courses for academic and professional audiences around the world. The course is intended for an audience that is new to, wants to know more about, or already has a passing familiarity with, the tools, techniques, and resources for electronics and physical prototyping. No electronics, programming, or prototyping experience is required, although some familiarity with programming is helpful. The course is targeted at non-technical audiences including HCI practitioners, user experience researchers, and interaction design professionals and students.
He studies the next generation of user interfaces, as well as the methods and tools to create them. The course is designed for non-technical audiences.
Participants with basic knowledge in HCI, user experience, and interaction design will find the contents of this course accessible. There is no need for programming. This course is a hands-on introduction to the fabrication of flexible, transparent free-form displays based on electrochromism for an audience with a variety of backgrounds, including artists and designers with no prior knowledge of physical prototyping.
Besides prototyping using screen printing or ink-jet printing of electrochromic ink and an easy assembly process, participants will learn essentials for designing and prototyping electrochromic displays. The study programmes the instructors supervise and teach in represent a large variety of students ranging from Textile Designers to Computer Scientists. The course is intended for an audience that wants to know about prototyping with flexible displays and printed electronics.
Participants should have sufficient technical background to download, install and run the Arduino programming environment on their laptops, and be able to physically handle or have assistance handling simple manual prototyping techniques. Furthermore, basic knowledge of graphical design and image editing as well as basic electronics will be an advantage.
This course introduces computational methods in human— computer interaction. Computational interaction methods use computational thinking—abstraction, automation, and analysis—to explain and enhance interaction. This course introduces the theory of practice of computational interaction by teaching Bayesian methods for interaction across four wide areas of interest when designing computationally-driven user interfaces: decoding, adaptation, learning and optimization.
The lectures center on hands-on Python programming interleaved with theory and practical examples grounded in problems of wide interest in human-computer interaction. Per Ola Kristensson, Nikola Banovic, Antti Oulasvirta, John H Williamson The instructors are all faculty members three of them tenured at leading international research universities with many award-winning research papers between them demonstrating the merits of computational interaction for HCI problems.
Two of the instructors co-edited the book Computational Interaction published by Oxford University Press in Industrial practitioners, interested for example in data-driven design or new interface technologies, may also find the course valuable. Economics provides an intuitive and natural way to formally represent the cost and benefits of interacting with applications, interfaces and devices.
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By using economics models it is possible to reason about interaction and make predictions about how changes to the system will affect performance and behavior. In this course, we provided an overview of relevant economic concepts and then showed how economics can be used to model human computer interaction to generated hypotheses about interaction which can be used to inform design and guide experimentation.
As a case study, we demonstrate how various interactions with search and recommender applications can be modeled, before concluding the day with a hands-on modeling session using example and participant problems. Leif Azzopardi, Guido Zuccon Dr. His research focuses on building formal models for Information Retrieval. He has given numerous invited talks and tutorials on Formal Models throughout the world. He has over publications H-Index: 23, Citations: , Google Scholar , where his research interests include formal models of search, ranking principles for Information Retrieval, and retrieval and user models for health search.
The tutorial is designed to be introductory, progressing to intermediate. This two-unit course provides an overview of legal issues within human-computer interaction. Practitioners and researchers within human-computer interaction are often faced with legal issues involving their HCI work. For instance, there are legal requirements for working with human participants in HCI research; for making web sites and technologies accessible for people with disabilities, and intellectual property issues related to both HCI research and practice.
This course will provide a basic understanding of legal issues in five different areas of HCI: accessibility, privacy, intellectual property, telecommunications, and requirements in using human participants in research. The target audience for this course, is individuals who are faced with understanding legal issues within their HCI research or practice.
Often, HCI researchers and practitioners are faced with legal-related issues in their HCI work, but very few HCI researchers or practitioners have a background or a formal education in law. Come learn from Bloomberg UX designers how to apply professional design and presentation skills to your CHI presentation to ensure you make the biggest impact on your audience in the limited time and space you have. In part 1 you will learn how to convey your information and message visually: first by finding the key story you are trying to tell and then using principles of visual hierarchy to make that story pop!
Ash Brown, Anthony Viviano Ash has been a member of the international organization Toastmasters for 5 years, delivering more than 30 speeches and participating and winning in 6 Toastmasters competitions. Professionally, she has used these skills to develop and deliver trainings in finance and user experience to more than technology professionals.
At Bloomberg, she leads a team of designers responsible for designing Trade Execution and Post- Trade processing interfaces. She has worked in user experience in finance for seven years and has a deep understanding of how to find the story in highly technical topics and present them so they are easy to grasp.
At Bloomberg he leads the design for the Enterprise Console Website, a client-facing tool that gives users visibility into their connected systems and create alerts for any anomalies. Course Website C Everything that we do as researchers is based on what we write. Primarily for graduate students and young researchers, it is hard to turn a research project into a successful CHI publication. This struggle continues for postdocs and young professors trying to provide excellent reviews for the CHI community that pinpoint flaws and improvements in research papers. This third edition of the successful CHI paper writing course offers hands-on advice on how to write papers with clarity, substance, and style.
It is structured into three minute units with a focus on writing and reviewing respectively. This course introduces principles about writing and reviewing for CHI to a junior audience this is not to assume that this course is not useful for senior CHI researchers, but the primary target are junior researchers, ranging from graduate students to postdocs and junior faculty, who are submitting to CHI. Course Website C29, C30, C Researchers are increasingly called upon to communicate with non-specialist audiences, but it can be difficult to communicate complex scientific topics in a way that makes them accessible and engaging to people outside the field.
Further, interacting with the media can be daunting and frustrating and researchers frequently comment on how their work is misrepresented in the popular press. This course aims to give participants the skills needed to interact confidently with the media and to non-specialists, and get their key messages across. Helen Pilcher Helen is a professional science communicator, journalist, performer and author. A former scientist, she has spent the last 15 years making complicated science fun and interesting.
Drawing on her experiences in the worlds of stand-up comedy, storytelling and science journalism, she now specialises in teaching researchers how to deal with the media and communicate their work to wider audiences. She also drinks a lot of tea… and is partial to the odd biscuit. Anyone who wishes to improve their skills in public outreach, whether by improving their ability to communicate with a lay audience, or learning how to deal with the media.
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Champion Sponsors. See all sponsors. Accepted Courses Courses are curated each year to provide a range of exciting opportunities to learn something new. Intended Audience Level: Easy The intended audience is anyone looking for a perspective on how their work might fit into HCI broadly defined—students, faculty including those teaching or interested in an HCI overview, and other researchers, developers, designers. Return to top. Intended Audience Level: Easy The intended audience is made up of professionals in information and communication technology-related fields who have not yet had a systematic exposure to the discipline of HCI.
Insights in Experimental Data through Intuitive and Interactive Statistics 4 Units Tuesday Course Website C09 It is not unusual for empirical scientists, who are often not specialists in statistics, to have only limited trust in the statistical analyses that they apply to their data. Intended Audience Level: Easy The course is relevant for CHI researchers interested in quantitative data collection, either for confirmatory or exploratory analysis. Instructor s Sandy J. Intended Audience Level: Easy The course is primarily aimed at university-based researchers faculty, students, etc. Instructor s Lennart E.
Intended Audience Level: Medium We believe that all participants will benefit from our cross-disciplinary approach that will show the real value of games user research practices for game design. C24 Eye tracking is an important tool in usability testing of a screen-based user interface. Instructor s Lin Wang Dr. Intended Audience Level: Medium The intended audiences are user experience researchers and practitioners with beginning or intermediate level of experience in user testing or user research. Intended Audience Level: Easy The course will benefit a broad audience, including: Students who want a quick overview of the state-of-the-art vision science findings.
Instructor s Lucy E. Intended Audience Level: Easy The course is intended for researchers, designers, and practitioners who are interested in broadening their scope and perspective in HCI to include wearable on-body systems and clothing. Intended Audience Level: Easy Software designers and developers of all experience levels, especially those who did not take cognitive psychology in college or who lack education in recent brain-based perceptual and cognitive psychology.
Instructor s Maguire, Martin Martin Maguire has a background in computer studies and ergonomics. Intended Audience Level: Easy The tutorial will be aimed at HCI researchers or anyone with an interest user interaction with artificial intelligence systems. Sketching in HCI: Hands-on Course of Sketching Techniques 3 Units Monday Course Website C03 Freehand sketching is a valuable process, input, output, and tool, often used by people to communicate and express ideas, as well as document, explore and describe concepts between researcher, user, or client.
Intended Audience Level: Easy The content of this course is suitable for individuals from industry and academia that have an interest in learning and or improving their sketching skills. Intended Audience Level: Easy This course is aimed at anyone who is interested in designing conversations for voice assistants or chatbots, as well as those who just want to learn about the Conversation Design space. Intended Audience Level: Medium This course is designed for: people involved in creating new digital services in the era of the digital transformation, people working with innovation methods in user experience design and research, user Experience Designers, Service Designers, Digital Designers, Digital Business Managers, Innovation Managers, and Design Thinking Adopters.
Intended Audience Level: Easy Intended for researchers, designers, and practitioners who are interested in clothing- and textile-based wearable technologies. Design for wellbeing — tools for research, practice and ethics 2 Units Tuesday Course Website Sold out! Instructor s Rafael A. Calvo, Dorian Peters Rafael Calvo and Dorian Peters have been pioneering work in design for wellbeing for six years, during which time they co-authored Positive Computing: Technology for Wellbeing and Human Potential from MIT Press and numerous peer-reviewed publications on the theoretical and practical aspects of wellbeing-supportive design.
Intended Audience Level: Easy Appropriate for HCI professionals of any background and at any point in their career who are interested in exploring the impact of technology on psychological wellbeing. Intended Audience Level: Medium Software designers and developers of all levels of experience. Engineering Make This!
Intended Audience Level: Easy The course is intended for an audience that is new to, wants to know more about, or already has a passing familiarity with, the tools, techniques, and resources for electronics and physical prototyping. Intended Audience Level: Easy The course is designed for non-technical audiences. C27 This course is a hands-on introduction to the fabrication of flexible, transparent free-form displays based on electrochromism for an audience with a variety of backgrounds, including artists and designers with no prior knowledge of physical prototyping. Intended Audience Level: Easy The course is intended for an audience that wants to know about prototyping with flexible displays and printed electronics.
Instructor s Per Ola Kristensson, Nikola Banovic, Antti Oulasvirta, John H Williamson The instructors are all faculty members three of them tenured at leading international research universities with many award-winning research papers between them demonstrating the merits of computational interaction for HCI problems. Building Economic Models of Human Computer Interaction 4 Units Wednesday C19 Economics provides an intuitive and natural way to formally represent the cost and benefits of interacting with applications, interfaces and devices.
Intended Audience Level: Easy The target audience for this course, is individuals who are faced with understanding legal issues within their HCI research or practice. Instructor s Ash Brown, Anthony Viviano Ash has been a member of the international organization Toastmasters for 5 years, delivering more than 30 speeches and participating and winning in 6 Toastmasters competitions.
Course Website C04 Everything that we do as researchers is based on what we write. Intended Audience Level: Medium This course introduces principles about writing and reviewing for CHI to a junior audience this is not to assume that this course is not useful for senior CHI researchers, but the primary target are junior researchers, ranging from graduate students to postdocs and junior faculty, who are submitting to CHI.
ISBN 13: 9780985768409
Course Website C29, C30, C31 Researchers are increasingly called upon to communicate with non-specialist audiences, but it can be difficult to communicate complex scientific topics in a way that makes them accessible and engaging to people outside the field. Instructor s Helen Pilcher Helen is a professional science communicator, journalist, performer and author.
Intended Audience Level: Easy Anyone who wishes to improve their skills in public outreach, whether by improving their ability to communicate with a lay audience, or learning how to deal with the media. Social Media Medium Twitter.